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Old Dec 01, 2007, 08:38 PM // 20:38   #641
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I quitted this game abot 3 months ago beacuse anet hating farmers(which is a forgotten word now I suppose if not tell me) But I was faction farmin. I started to lose internet connection very often and it got boring and that was the last bad thing I got from the game. Anyway I looked after months what changed. But that really something that I was annoyed from those heroes being only 3. THere cant be alogical explanation. If some people want pugs they can go pugs. If not there should be chance for 7 heroes. I hero henched EVERY SINGLE MISSION IN THE GAME except those mission that I were busy and payed a mission runner(I dont run mission but on my other chars I use runners cause I dont like missions)
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Old Dec 01, 2007, 08:56 PM // 20:56   #642
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Quote:
Originally Posted by BlackSephir
Whether you like it or not, these QQers here and on GWOnline are vocal.
Well that's what a QQerr is: they come onto forums and bitch and complain and horribly overexaggerate anything and everything bad about the game.

Take WoW's forums for example: If you go there you'd think it was the worst game in the world. Load it up and play through it, and it's actually a pretty solid game.

It's why it's best to take everything that's said on forums with a very tiny grain of salt, especially those that are mainstream.

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Originally Posted by BlackSephir
And so it happens that the vocal majority wants 7 heroes.
And so therefore the majority in the whole GW playerbase wants it so there can be 7 heroes too?

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Originally Posted by BlackSephir
...
What?
Everyone can vote on GWO. Failed comparison.
"Only allowing" is an incorrect wording, you're right. It's more like taking the first five votes you get and saying "AIGHT cool that's enough next state."

Quote:
Originally Posted by BlackSephir
You say conclusion, I say educated guess.
An educated guess based on a fan forum.

I'll say that again. An educated guess based on a fan forum.

Last edited by Bryant Again; Dec 01, 2007 at 09:01 PM // 21:01..
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Old Dec 01, 2007, 09:03 PM // 21:03   #643
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Originally Posted by Bryant Again
This is something that can't really be helped. Like I've said, you could try managing what you need to do, what has to be helped, etc. But that's your personal live and none of my damn business so I'll have to leave that to myself.
My point there was thats a fairly common problem. The average gamer is in their mid 20's (This was a few years back its gone up slightly in that time).
Im not asking for the game to be made just so I can play it more. A vast ammount of players are in the same boat. They have jobs so can only play at set times, but then they have kids and housework and everything else thrown in as well.

This is the average gamer, the biggest group of gamers fall into this category.
So not allowing solo play for people who fall into that category (For the people who have suggested removing it) is instantly cutting sales. Even just having reduced functionality compared to playing with others cuts sales (Not to the same extent but still).

Anet is a business, the more copies of their games they sell, the more money they make. They arent stupid enough to cut off such a huge part of the market. Thats why they advertised it as a game you could play solo, thats why we have henchmen, thats why we now have heroes.

But currently solo play is still in the area of "reduced funcionality", even though they have everything already ingame to put it on the same level as playing with others.

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Originally Posted by Bryant Again
That aside, I wouldn't consider GW an MMO. Not only that, but ANet has never specifically called GW an MMO, either (save for the only major resemblence stated above.)
GW is a CORPG, as you said Anet advertise it as that. Some of the main defining points of a CORPG are things like instanced gameplay and ability to solo.

For those people wanting it to be group only, your purchased the wrong game. However solo players dont have a problem with you grouping. When everyone gets to play how they want thats great. Yet you seem more than happy to stop us playing how we want. Just because you believe the game should only be played how you choose to, doesnt make it so. This is a game that was advertised as a game you could solo, that supported that with henchmen, that reinforced it with heroes and then added even more heroes and greater access to heroes.

To suggest that Anet doesnt support solo play is absurd. And considering they have gone all this length to support solo play it seems foolish to stop just short of having it at the same level as grouping.
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Old Dec 01, 2007, 09:12 PM // 21:12   #644
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Just my $0.02, but i think the best suggestion i have heard so far is to open up the 7 hero thing to those in HM or elite areas only. That way there is no one QQing about it makes it too easy now to get to the end game. And it gives extended content soloers a chance.
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Old Dec 01, 2007, 09:19 PM // 21:19   #645
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Originally Posted by Isileth
This is the average gamer, the biggest group of gamers fall into this category.
So not allowing solo play for people who fall into that category (For the people who have suggested removing it) is instantly cutting sales. Even just having reduced functionality compared to playing with others cuts sales (Not to the same extent but still).
I'm not sure how I feel about this. Is the average gamer based on the time that he can play or his overall experience in the game? Because heroes aren't terribly newbie friendly. If you're a person who hasn't been playing too long, henchies will probably be better than your heroes. It takes quite some time to get them to surpass henchmen builds.

In terms of time and real-life issues, than that I agree with. And that's why henchies are awesome: They're the closest thing to a pause button. Likewise, that's why heroes are utterly kickass: They're henchies who listen to you.

Quote:
Originally Posted by Isileth
GW is a CORPG, as you said Anet advertise it as that. Some of the main defining points of a CORPG are things like instanced gameplay and ability to solo.
This is a pressing problem: Yes, ANet state that it's not an MMO and rather an RPG (CO to be specific.) But nearly everyone else is labelling it an MMO, and in that sense many people will be disappointed - not in terms of grouping/soloing but in many other areas of gameplay.

But you gotta admit that that's been a pretty big selling point: "A free to play 'MMO.'"
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Old Dec 01, 2007, 09:48 PM // 21:48   #646
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Quote:
Originally Posted by Bryant Again
I'm not sure how I feel about this. Is the average gamer based on the time that he can play or his overall experience in the game? Because heroes aren't terribly newbie friendly. If you're a person who hasn't been playing too long, henchies will probably be better than your heroes. It takes quite some time to get them to surpass henchmen builds.
By average it means the average gamer. The average age of all gamers, the average life style etc etc. Nothing to do with which group spends the most time in games or anything like that. Because thats irrelevant. Ones a games sold its sold, actual time spent means nothing.

As for them taking some time to get skills for I agree. But you pick up heroes as you play, so getting a build for a single hero isnt to hard. Then when you get your next one you can work on sorting them out.

Quote:
Originally Posted by Bryant Again
In terms of time and real-life issues, than that I agree with. And that's why henchies are awesome: They're the closest thing to a pause button. Likewise, that's why heroes are utterly kickass: They're henchies who listen to you.
Exactly, they allow access to much more of the game.
With heroes it allows the same access but with even more of the game opened up in terms of builds and playstyles.
With 7 heroes it would be completely open in terms of build and playstyles, with the added bounus of some areas being accessible as well.


Quote:
Originally Posted by Bryant Again
This is a pressing problem: Yes, ANet state that it's not an MMO and rather an RPG (CO to be specific.) But nearly everyone else is labelling it an MMO, and in that sense many people will be disappointed - not in terms of grouping/soloing but in many other areas of gameplay.

But you gotta admit that that's been a pretty big selling point: "A free to play 'MMO.'"
The reason it gets labelled a MMO is because GW is the first (and only) CORPG. Its also very similar to a MMO on the surface, the differences are in the mechanics such as instancing.

There is also no doubt that it being free to play after the original purchase is a huge selling point. That however doesnt change what the game is.
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Old Dec 02, 2007, 05:09 AM // 05:09   #647
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If Anet actually did support solo play, we wouldnt have loot scaling and we would have 7 heroes by now. End of discussion that Anet supports solo play. Maybe that should be reworded to 'we support nerfed solo play with a huge disadvantage to party play'

That makes more sense.
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Old Dec 02, 2007, 05:11 AM // 05:11   #648
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It's ANet's "gentle nudge" (i.e. major kick in the balls) to get people to group together. Not saying it's good incentive.

Last edited by Bryant Again; Dec 02, 2007 at 05:20 AM // 05:20..
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Old Dec 02, 2007, 05:13 AM // 05:13   #649
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I still wont group with others no matter what.
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Old Dec 02, 2007, 05:15 AM // 05:15   #650
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Quote:
Originally Posted by bhavv
If Anet actually did support solo play, we wouldnt have loot scaling and we would have 7 heroes by now. End of discussion that Anet supports solo play. Maybe that should be reworded to 'we support nerfed solo play with a huge disadvantage to party play'

That makes more sense.
Quote:
Originally Posted by Bryant Again
Well that's what a QQerr is: they come onto forums and bitch and complain and horribly overexaggerate anything and everything bad about the game.
I'm sorry, but I had to point this out. *leaves thread again*

Edit for reply: Only for you bhaav, only for you.

Last edited by Zeek Aran; Dec 02, 2007 at 05:21 AM // 05:21..
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Old Dec 02, 2007, 05:17 AM // 05:17   #651
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Originally Posted by Zeek Aran
I'm sorry, but I had to point this out. *leaves thread again*
Sorry, just have to point out that your still a troll on crack.
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Old Dec 02, 2007, 05:36 AM // 05:36   #652
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Quote:
Originally Posted by bhavv
If Anet actually did support solo play, we wouldnt have loot scaling and we would have 7 heroes by now. End of discussion that Anet supports solo play. Maybe that should be reworded to 'we support nerfed solo play with a huge disadvantage to party play'

That makes more sense.

Loot scaling has nothing to do with solo play....
Its the number of players in your party, AI or player.

And by your logic, if they supported PuGing they would have removed all solo play options.

Just because something isnt implemented doesnt mean they dont support it.
As it is they try and support both playstyles. Sadly solo play is a lesser option at this point.

Ideally both would be completely even, thats very hard to achieve however and most solo players would be very happy with 7 heroes.
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Old Dec 02, 2007, 05:46 AM // 05:46   #653
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Loot scaling has everything to do with solo play. I no longer 4-5k on my ecto less UW runs cos I get no drops
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Old Dec 02, 2007, 05:48 AM // 05:48   #654
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Perhaps you are mistaking what we mean by solo play (I dont see how since we are discussing heroes but whatever)

By solo play we mean 1 player, 7 heroes (or h/h as it is currently)
We dont mean single player farming.
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Old Dec 02, 2007, 06:03 AM // 06:03   #655
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Single player farming is also solo play that I used to spend 70% of my gaming time doing. You are playing on your own, therefor it is solo play. Anet nerfed the brown poo out of it.

And dont confuse what we think with what you think.
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Old Dec 02, 2007, 06:10 AM // 06:10   #656
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Heroes and henchies also count as players in your party.

We are also not discussing solo farming. We are talking about having 7 heroes. Nothing to do with solo farming.


Oh and from the wiki incase you still think that only players are taken into consideration for loot scaling

"People who play in normal size parties, including parties of heroes and henchman, will see no difference at all from loot scaling. At the same time, they will notice that normal mode is now much easier to farm, and that the introduction of Hard Mode provides a place they can play where the loot is better than ever before. Thus, people who play the game primarily in parties will simply make more money than they previously did."


oh and dont confuse what you think with whats actually true
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Old Dec 02, 2007, 06:30 AM // 06:30   #657
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Quote:
Originally Posted by bhavv
Loot scaling has everything to do with solo play. I no longer 4-5k on my ecto less UW runs cos I get no drops
Boo hoo.... cry more. Go slit your wrists.
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Old Dec 02, 2007, 06:35 AM // 06:35   #658
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Originally Posted by Rahja the Thief
Boo hoo.... cry more. Go slit your wrists.
*giggle*

Maybe if this gets more off-topic, it'll get closed.
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Old Dec 02, 2007, 07:00 AM // 07:00   #659
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Originally Posted by BlackSephir
Actually, it's not. It would be if there was another poll with the same questions and 1000 people against 7 heroes.
Actually not.
Since its only few people that come on forums and fan sites, the majority of the player base is staying in the game.
And that is not even something I assume, its as easy as looking on how many member forum x,y and z got.
And then look at the total amounts of people playing the game.

Quote:
Originally Posted by bhavv
Its very easy to create a full player party to vanquish every area in the game. /Sarcasm.
Yes it is, but not for you I guess.
I wonder why. /sarcasm

Last edited by Mineria; Dec 02, 2007 at 07:34 AM // 07:34..
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Old Dec 02, 2007, 07:20 AM // 07:20   #660
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Quote:
Originally Posted by Isileth
This is the average gamer, the biggest group of gamers fall into this category.
I would be careful about mentioning category's and relate them to the average gamer.
Cause then we are at the point that there should be something for every category, but not everything for every category.
And you know the funny thing is, that having it like that doesn't cut the sales.
You won't need to look further then World of Warcraft.
Just go and check what epics are and how you get them, and then take a peek at their player base and monthly income.
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